Understood. This is a structured Reflection Template designed for Year 9 students. It uses a "Sentence Starter" approach, which provides the scaffolding they need to use technical vocabulary correctly while allowing them to insert their own specific project details.
Name: ____________________ Target Grade: ________ Date: __________
The three essential components I included in my platform game were Sprites, Characters, and Objectives. To make my game unique, my main objective for the player was to...
I used a Particle Emitter object to create a visual effect of...
To make this look realistic, I had to alter the Properties of the emitter, specifically the...
I programmed the Score System by creating a Variable. This variable would update every time an Event was detected, such as...
When my character touched a Hazard, I used an Action to...
To ensure the "hit-box" of my character was fair, I edited the Collision Mask. I discovered that if the mask is too large, the gameplay feels...
Before building, I created Concept Art. This helped me during the development phase because...
One technical challenge I faced during the Knowledge Check or the build was...
I solved this problem by...
The part of my game I am most proud of is the [Spawning / Smooth Camera / Level Design] because...
If I were to extend this project, I would add a Smooth Camera feature. I think this would change the player's experience by...
My final thoughts on using GDevelop for game design are...
Use these words in your reflections above:
Instance: An individual copy of an object. Action: What happens when a condition is met. Variable: A placeholder for data (like score or lives). X/Y Coordinates: The position of an object on the screen. Refinement: The process of testing and fixing errors to make the game better.